Paint the Plant
Zone rooms, docks, and roads. The layout you draw is the capacity model, not a slider. Structure unlocks after the first dock hits the curb.
Sorting Floor
A Postal Facility Sim
Mail piles on the floor. Staff have needs. Miss enough Service Level Agreements and the government pulls your license. Paint the rooms, hire the floor, and grow a neighborhood Station into a regional Distribution Center.
Zone rooms, docks, and roads. The layout you draw is the capacity model, not a slider. Structure unlocks after the first dock hits the curb.
Tubs, hampers, and stillages pile where the line fails. Inbound trucks reverse into the dock. Local mail leaves with carriers. Hub mail waits for the evening trailer.
Clerks and carriers get tired, hungry, and restless. They unionize, smoke, carpool, and quit. Hire mix changes the day as much as the floor plan does.
Daily Service Level Agreements feed Facility Grade and Government Satisfaction. In Story mode, miss enough and the government ends the run.
Connect edge towns by road. Housing drives inbound volume. Clean routes earn stipends. Campaign teaches one beat at a time; Sandbox opens the full toolbox.
Media
Original scene art for now. Five 1920×1080 gameplay frames and a trailer drop in when those files land.
Steam
Steam is not public yet, so these buttons stay off. Play the current build on itch. When a store URL lands in site-config.js, Wishlist points there.
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The live build is on itch.io. Steam wishlist opens when that store page exists.
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